World SimSports Rules

Racing Rules

These rules are designed to ensure fair, fun and professional sim-racing. These should be common sense to any motorsport fan.

  • Respect the flags – green, yellow, chequered, and most particularly – blue. See flag rules below
  • Respect the track rules – pit lane speed limits, cut detection and general track limits. Failure to do so will result in in-game penalties. Where tracks do not enforce these rules and the rules have been stated in pre-race briefings, this will be treated as a breach of league rules and will attract a penalty.
  • Respect each other – give other drivers racing room, make your passes fair, with good race-craft and avoid contact with other competitors.
  • Be respectful in all messages whether in game or in discord or voice chat, if you are angry sleep on it and discuss it the following day.
  • If you run off the track, check oncoming traffic before re-joining the race or other session. Unsafe re-joins can ruin someone else’s race, qualifying or practice session. Drivers who re-join the track unsafely will receive a penalty.
  • If you block other drivers, you will receive a penalty. Blocking means more than one move to prevent a pass in the same overtaking opportunity.
  • If you accidently cause another driver to run off the circuit, slow down and let them retake their position. Apologise post-race. If the other driver cannot continue, you must have waited for a minimum of 10 seconds or you will receive a penalty.
  • No text discussion in game during qualifying and race until the race is over for all drivers.
  • Text and voice channels for your team can be made available – ask an admin.
  • A general race-chat voice channel is available, and all drivers should be in this channel during warmup for a driver briefing. Drivers can leave this channel when the briefing is over or stay in for the race – driver choice.

Flag Rules

Yellow: Caution due to accident or car stopped for other reason.

Drivers should exercise caution in passing the scene of a yellow flag. Passing another car under a yellow flag may result in a penalty, depending upon the actions of the involved drivers. If a driver is deemed to have caused an incident, or other rules breach, while under yellow flag – any penalty will be doubled

 Blue: Car higher in the order lapping the blue flagged car

Car being passed to allow room for a pass at the earliest safe opportunity. Move to the outside if in a corner or allow on a room on a straight and ease off throttle. Allow cars through after no more than 4 corners from the blue flag being shown

 Chequered: End of race

No deliberate crashing into other cars. No text chat in race chat until all cars have received the chequered flag

Green (or all lights out from green):

Race start. Rules for race starts will be set by race series.

Black: Breach of track rules or driving in the wrong direction

Automatic disqualification from the race

 

What penalties apply and how are they determined?

This is shown in the following table. Admins make the final decision as to whether penalties will be applied or not. Decisions will be published on the website.

Note: Penalties may be applied cumulatively. Example: Cause a collision and then not give the place back can result in 10 second time penalty and a loss of one place at the end of the race.

 Race IncidentBreach of League rulesStarting procedures
OffenceAt fault in causing a collisionNot giving back a position after causing an accidentPassing before designated start point
OffenceBlocking more than once in the same overtaking manoeuvreIgnoring requirements of race briefings 
OffenceNot leaving racing room for a legitimate passing attempt (Overtaking car needs to be at least 50% up the side of the car in front when passing on the inside, or 100% level if passing on the outside)Ignoring applied penalties 
OffenceUnsafe re-joins after leaving track limitsDisrespectful, rude or racist messages in chat or Discord 
Offence Chatting in-game during a race or qualifying session 
OffencePassing under yellow with unfair advantage ( judged post race)  
How to report?Reported in the Race Incident channel, see format in pinned messagesReported to any admin via PM in DiscordRace Stewards will review race start
How reviewed?Race Stewards make recommendations to admins (Race Stewards make no recommendation if they were involved)At least 2 admins not involved in the breach discussRace Stewards make recommendations to admins (Race Stewards make no recommendation if they were involved or affected)
How agreed?At least 2 admins not involved in incident agreeAt least 2 admins not involved in the breach agreeAt least 2 admins not involved or affected agree
    
Penalty10 seconds added to race timeLoss of one position from race resultLoss of number of positions gained at start from race result

Reporting incidents

  • Race incidents can be reported from 4 hours after the race (calm down period) until 28 hours after the race
  • Race incidents are to be reported in the format shown in the pinned messages in the Discord channel. Rules breaches occuring duing a race should be reported to any admin via Discord PM in the same time window as taht for reporting Race incidents
  • Rules breaches other than those occuring during a race can be reported to any admin via Discord PM at any time. Admins are identified in Discord by having their name shown in dark red colour.
  • Admins and race stewards may identify race incidents and rules breaches without them being reported, and will impose penalties in these cases.

Race Re-joins

  • The server supports race re-joins should you be disconnected or have other software or hardware problems.
  • Drivers can only re-join if the game is crashed – not exiting the race.
  • Drivers will be re-joined with an undamaged car starting in the pits, but will suffer from imposed in lap loss, as well as time lost re-joining.
  • Ensure you check your preferred race setup is loaded before heading out of pits

Professional SimRacing

  • All drivers are expected to use wheel and pedal combinations for driving – use of keyboards and other handheld controllers is not allowed.
  • Cockpit view is the only allowed driving view, the server will lock out any other view.
  • Allowed driving aids are autoclutch, ABS and traction control (unless cars or series specifically exclude these aids).
  • Deliberate collisions are not part of being a professional sim-racer and can cause offence so please limit any post race contact to a friendly tap in recognition of a good race. No deliberate wrecking.
  • Race series may have specific rules. Those specific rules will be in additional to these rules. In some cases, series rules may over-ride these rules. In those cases, the series rules apply, and specific mention of such over-rides will be made in the series rules.